Enabling gesture input for controlling a presentation of content

ABSTRACT: “Approaches are described for providing input to a portable computing device, such as a mobile phone. A user’s hand can be detected based on data (e.g., one or more images) obtained by at least one sensor of the device, such as camera, and the images can be analyzed to locate the hand of the user. As part of the location computation, the device can determine a motion being performed by the hand of the user, and the device can determine a gesture corresponding to the motion. In the situation where the device is controlling a media player capable of playing media content, the gesture can be interpreted by the device to cause the device to, e.g., pause a media track or perform another function with respect to the media content being presented via the device.”


US Patent No.: US 9,377,860



Gesture recognition for device input

ABSTRACT: “A user can make a symbol with their hand, or other such gesture, at a distance from a computing device that can be captured by at least one imaging element of the device. The captured information can be analyzed to attempt to determine the location of distinguishing features of the symbol in the image information. The image information is then compared to hand gesture information stored in, for example, a library of hand gestures for the user. Upon identifying a match, an input to an application executing on the computing device is provided when the image information contains information matching at least one hand gesture with at least a minimum level of certainty. The hand gesture could include a single “static” gesture, such as a specific letter in sign language, for example, or include two or more “static” gestures. The gesture could also include motion, such as hand movement.”


US Patent No.: US 8,819,812



Interface selection approaches for multi-dimensional input

ABSTRACT: “Touch-based input to a computing device can be improved by providing a mechanism to lock or reduce the effects of motion in unintended directions. In one example, a user can navigate in two dimensions, then provide a gesture-based locking action through motion in a third dimension. If a computing device analyzing the gesture is able to detect the locking action, the device can limit motion outside the corresponding third dimension, or lock an interface object for selection, in order to ensure that the proper touch-based input selection is received. Various thresholds, values, or motions can be used to limit motion in one or more axes for any appropriate purpose as discussed herein.”


US Patent No.: US 9,110,541



Approaches for displaying alternate views of information

ABSTRACT: “Approaches are described which enable a computing device (e.g., mobile phone, tablet computer) to display alternate views or layers of information within a window on the display screen when a user’s finger (or other object) is detected to be within a particular range of the display screen of the device. For example, a device displaying a road map view on the display screen may detect a user’s finger near the screen and, in response to detecting the finger, render a small window that shows a portion of a satellite view of the map proximate to the location of the user’s finger. As the user’s finger moves laterally above the screen, the window can follow the location of the user’s finger and display the satellite views of the various portions of the map over which the user’s finger passes.”


US Patent No.: US 9,262,067